Paper Dungeons Puzzle Dungeon CrawlingPaper Dungeons is primarily designed for Mac and PC, but also aimed to be multiplatform: IOS version for iPhone and iPad, plus Android and even Linux platform versions will be developed after the Mac and PC official release. Also, any levels designed on any platform of the game, and put online, will be compatible with any device.
- 5 character classes with male or female choice (Warrior / Archer / Cleric / Mage / Thief)
- 6 types of monsters (1 classic monster and 5 with special abilities)
- 1 to 3 gaming modes: (Puzzle), (Adventure) if we reach $20,000 and (Rogue) if we reach $25,000.
- 3 sizes of dungeon (Small 14×10, Medium 24×20, Large 34×30)
- 5 dungeon types
- 3 zoom levels.
- 120 levels in the campaign
- Hundreds of online levels to come and as many as you want, created by yourself
- You have to beat 20 dungeon levels with one character class to unlock another class in the same game mode
I’ve always wanted to create a never ending dungeon crawling game.For example, I loved Dungeon Master when I was young, but what I preferred by far was Captive and its procedural levels, where, after you beat the game, you could still fly to another planet and continue on a new adventure, and so on. The problem with these procedurals levels is that they can quickly become too repetitive and boring. But what if you had at your disposal a really intuitive level editor to create and tell your own story? What if you also had instant access to all the dungeons created by other people on Earth? On a classic pen and paper role playing game, I personally always enjoyed this moment when I had to quickly draw some dungeon rooms and throw in my players to challenge them with some new traps and monsters.
Paper Dungeons was born from this basic idea: a simple dungeon level, drawn on screen, and strong tactical rules where you have to beat the higher monster to win the challenge. Monsters hit hard, but you get some heals each time you uncover a new tile. If you need direct access to new parts of the dungeon, you can even destroy walls but at great life cost. Fortunately, you can ease your journey with some items, spells and bonuses dispatched around the map. Don’t forget to seek protection from a Deity, or to visit the store to equip your character. Monsters are all neutral and will only advance towards you if you engage them in a fight.
ADVENTURE GAMEEverything is random here, though it’s calculated on a certain ratio based on your level and your statistics. All monsters and items are placed randomly on the map and you can’t see what’s underneath the undiscovered zone. There’s a roleplaying part, where every time your character levels up, you can choose which statistic to spend your points into. These game mechanics promise an epic fail or epic win depending on luck and the tactic chosen. Every new dungeon (tableau), your character resets (level and items). Again, your score is based on the time you spend solving the level.
ROGUE GAME This mode has the same rules as the Adventure game, but your character level does NOT reset after each dungeon. Your character keeps leveling up indefinitely until his death. This time, you score is not time dependent, but depends the last level reached by your character. That means 3 games in one! (Should you back them, else it’s just PUZZLE available). These three game types can be played in Campaign, Personal or Online mode.
THE ONLINE LEVELSThese levels are created, rated and commented by the Paper Dungeons players’ community. At the beginning of the game, if you choose the Online levels option, you can browse all games posted on our server. You can filter them by rate, note, name, size or by several meaningful tags chosen by other players (TRICKY, EASY, FOR ARCHER, FUN, ROLEPLAY, BORING, PRETTY, etc…). Every time you’ve achieved an online level, the game will ask if you want to rate it, tag it or leave a comment, progressively contributing to sort these levels for the benefit of the community.
about us like us
Who we areWe are a two members team fresh Startup Studio. Our main vision is to create fun an original games. We are dedicated gamers ourselves so the gameplay is always put at first.
Stephane Valverde :French programmer living in Laos since 2008. An avid Roleplayer and Gamer, I started programming since I was 15 years old (1984!) on my old Amstrad CPC464, yup the one with the tape recorder and the green screen… The passion never left, so I decided to create my own indie game compagny : Agent MEGA. Going commercial this year 2012.
Leslie Inthavong:Graphic artist more specialized with classic pen & paper projects. Paper Dungeon is my first venture into digital world. Most graphics of this first project are vector based, drawn on Illustrator using my brand new graphic tablet
Meet our fantastic team
Stephane Valverde Programmer
Leslie Inthavong Graphic Designer
Demo available on Kongregate
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